![]() ![]() There are an awful lot of texture maps(we will go into 13 in this article alone) and some of them have convoluted names that can get real confusing. These can be used for defining specific details like skin, hair, clothing, or really anything else. Texture maps are applied to the surfaces of 3D models to create repeating textures, patterns, or special visual effects. But it takes a lot of practice to get the best results from your texture maps. Textures add another dimension to your 3D art and can really make or break how your final piece looks. That means if you buy something we get a small commission at no extra cost to you( learn more) ZBrush lets the user sculpt an object in fine detail with customizable 3D brushes.Tips 3D Written by Thomas Denham Disclosure: This post may contain affiliate links. The 3D coat is also known in the game industry to be a great app to perform retopology. This method unwraps strips of quads into accurate and straight lines. Unwrap method “To stripe” has been polished and set as default within the “Unwrap” command to be used when applicable.Extrude-like tools in retopo room are more convenient and intuitive, similar to other 3d editors.In UV settings you may control the default unwrapping method.Context-sensitive RMB menu in the retopo room is especially helpful in the “Select” tool for low-poly modeling.Sharp edges support in the Retopo Room.Pose tool angle snapping problem fixed.Correct brushing on the edge of the mesh (blob effect decreased a lot).Works similar (to some degree) to poly groups. Store pose selection to layer, picking pose selection from the layer.Automatic closing of the objects before the voxelization.Much more stable and powerful Geometry->Close holes.List of ghosted, isolated volumes stored into the scene file (3B).Soft booleans for all primitives, volumes merging, cutoff.The depth and backplane limitations produce an accurate sharp cut. Now the shape of the cut is very uniform and accurate. The CutOff in a surface mode completely redone.Edge width correction for Cube mapping, a dedicated settings panel for cube mapping.Moving smart materials to other folder takes less space in the RMB menu, it is consolidated into a single line with the submenu.It is very important when you want to paint the materials in low quality of textures and then get high quality at the end. As soon as you change the resolution, the locked texture will be used instead of the current layer state resampling. ![]() Importing or calculation of normal map, occlusion, the cavity will lock the layer. Possibility of resolution-independent texture locking over the layer.You can draw not only with a brush but with the help of a contour, a rectangle or an ellipse.The text is located along the spline, you can even write text around the entire object. Perhaps the imposition of text on the surface.Filters for image correction and preview the result in 3D.It is possible to fill the area with a gradient and spherical fill.Each feather has many channels – color, depth, mirror, and grater.It is possible to draw via UV as easily as on 3D models.You can disable or enable any of these channels and apply effects to them – extrusion, transparency, contrast, depth multiplication, etc. Layers contain depth, color, and mirror image.Support for management with 3D manipulator 3DConnexion.The program allows you to split textures into layers, which facilitates the imposition of effects.The program has very good integration with Adobe Photoshop, it helps a lot in the texturing process.Voxel technology, which allows you to start creating models without thinking about the topology.Lastly, it is fast, easy, and fun to use.Support ABF, LSCM, and Planar unwrapping algorithms.Multiple UV-sets support and management.Native Global Uniform (GU) unwrapping algorithm.Professional toolset for creating and editing UV-sets.Retopo groups with color palette for better management.Use your current low-poly mesh as your retopo mesh.Possibility to import reference mesh for retopologization.Fast and easy-to-use manual Retopo tools.Auto-retopology (AUTOPO) with user-defined edge loops.Dozens of fast and fluid sculpting brushes.Adaptive dynamic tesselation (Live Clay).Traditional sculpting offers you such powerful technology as: Rich toolset for all kind of painting tasksĭigital Sculpting Voxel (volumetric) sculpting key features:.Fast Ambient Occlusion and Curvature map calculation.Smart Materials with easy set-up options.Realtime Physically Based Rendering viewport with HDRL.Microvertex, Per-pixel, or Ptex painting approaches.
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